Independent Media Pros

professional musicians inspired by film

Daan Hendriks
  • Brighton
  • United Kingdom
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This is a group for sound-designers and sound editors.
November 11, 2009
Daan Hendriks is now a member of Independent Media Pros
November 11, 2009

Profile Information

Music Genre
IDM, Hybrid, Breakbeat
My website:
http://www.humanworkshop.com/daan
Credits and Experience:
Relatively new to the games industry, yet an experienced sound designer & audio editor. Credits include Fallout 3, FEAR 2, World of Warcraft, plus a large selection of unannounced titles.

2009 projects:

- Sound design and music production for MoleControl by Remode Ltd, a forthcoming 3D puzzle game. Created and implemented all sound effects, and produced (mixed/mastered) all music. Liaised with the lead programmer, game director, general manager and composer on a daily basis. In effect I was hired as the audio director, as I carried the responsibility for all sound and music of the game.

- Sound design for a forthcoming title by Frontier Developments. Created car related sounds such as surface loops, skids, suspension systems, tyre bumps.

- Sound design for a forthcoming PSN/XBLA game. Created about 85% of this game's SFX, including sounds for weapons, emotes, scoring systems, UI and physics.

- Sound design for a forthcoming remake of an old arcade game by Sega. Created surface loops for cars, arcade/abstract sounds for scoring systems/HUD/UI, and multiple SFX in other categories.

- Sound design for a forthcoming title by Codemasters. Created HUD/UI and environmental sounds.

- Sound design for a forthcoming title by SEGA.

- Sound design for a forthcoming XNA (Xbox 360) title.

- Sound design for an E3 trailer of a high profile game by SEGA. Created nearly all sounds for this trailer. Unfortunately this job was discontinued before it could be finished due to ‘political’ circumstances.

- Sound design for an as yet undisclosed iPhone game. Created soundscapes for cutscenes.

- Music production and sound design for a promotion video of an educational program.

- Sound design for a forthcoming iPhone game. Created various kinds of one shots and loops based on emergency situations.

- Sound design for a flash website (animations).

- Dialogue editing for multiple console videogames.
Role or Type of Service Provided
Producer, Music Supervisor, Composer, Foley, Sound-Design
Biography
I completed my Audio Design studies in 2004, which rewarded me a Bachelor’s Degree in Arts and Technology. I then went on to produce records, run a label and perform live. I did some sound design jobs and worked as a music technology tutor at the Royal Academy of Art in The Hague.

By the end of 2006 I moved to the UK to pursue a career in videogame audio. Since then, I have worked as a freelance sound designer and dialogue editor on numerous titles.

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Forum

Jim Hughes

IMP may be closing it's doors soon! 6 Replies

Started by Jim Hughes. Last reply by Scott Douglas MacLachlan Jun 5.

Godfrey Meyer

Post-Production Audio Pipeline 14 Replies

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Would you like to join a music competition? 2 Replies

Started by Andreas Herrmann. Last reply by Andreas Herrmann Mar 6.

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